FAR CRY 3
Far Cry 3 is set on a tropical island somewhere in the vicinity of the
Malay Archipelago, between the
Indian and
Pacific Oceans.
[12] After a vacation goes awry, protagonist Jason Brody must save his friends, who have been kidnapped by
pirates and escape from the island and its unhinged inhabitants.
Gameplay
Far Cry 3 is a first-person shooter, which also features
role-playing game
elements including experience points, skill trees, and a crafting
system. The player has the ability to take cover behind objects to break
enemies' lines of sight and also to peek around and over cover and
blindfire. The player also has the ability to perform silent "takedowns"
by performing melee attacks from above, below, or close behind. The
game's narrative director, Jason Vandenberghe, said that the story mode
map is around ten times larger than in the game's previous installments,
indicating that it is still an open world sandbox game. Players are
given the ability to survey and plan out their attacks with stealth
takedown combinations and also tag enemies with the camera in order to
track their movement once they break the player's line of sight.
[13]

The game also includes a variety of side-quests. One such side-quest
involves the player hunting the many different wildlife species on the
island for upgrading purposes. There are even some rare hunts that the
player must undertake to reach the highest level hunt upgrades.
[14] The rare hunts feature wildlife not typically found during normal play.
PLOT
Jason Brody is on vacation with a group of friends in
Bangkok
when they decide to take a skydiving trip. They all land on a
pirate-infested island, and are taken prisoner by a pirate lord named
Vaas. Vaas plans to extort ransom money from their parents, then sell
them into slavery. With the help of his older brother Grant, Jason
breaks out of captivity, but Grant is killed in the escape. Jason is
rescued by a man named Dennis, who is part of the Rakyat, the island
natives who suffer under the boot of the pirates. The leader of the
Rakyat, a priestess named Citra, initiates Jason into their tribe and he
is given warrior tattoos. He runs a series of missions where he rescues
his captive friends one by one (excluding only Grant's girlfriend
Daisy, who is discovered to have also escaped) while simultaneously
helping the Rakyat retake their island, helped at times by Dr.
Earnhardt, a man who is an expert on fungi and various native remedies
and drugs. Throughout the adventure, Jason matures into a fearsome
warrior and is revered by the Rakyat, though his old friends are
disturbed by his transformation into a killer, especially when he
contemplates staying on the island permanently.
After tracking down and killing Vaas, Jason then moves on to the
southern island, which is controlled by Hoyt Volker, a slave trader and
Vaas' employer, swearing to Citra that he will kill Hoyt for what he did
to both the islanders and his brother. After Jason kills Hoyt and
rescues his younger brother Riley, he returns to find Dr. Earnhardt's
house on fire. He looks for survivors and finds Dr. Earnhardt lying in a
patio mortally wounded. He tells Jason before dying that he tried to
save Jason's friends but they were taken by Citra and her warriors back
to the temple. He returns to Citra to find that she has taken his
friends captive. She has become absolutely enamored with him, seeing him
as the reincarnation of the Rakyat's mythical warrior ancestor. After
Jason walks through a hallucination, the player must then choose whether
to execute his friends and remain with Citra or save them and leave the
island.

If the player chooses to join Citra, Jason executes his friends and
has sex with Citra. Just after it, Citra stabs him, saying that their
child will lead the tribe, and that he dies as the warrior he has
become. If the player chooses to save Jason's friends, Jason comes to
his senses and saves his friends from execution. Citra attempts to
convince Jason to stay by claiming his friends will move on, and that he
should stay in the jungle and become king. Jason states that the
violence is over and that there will be no more blood. Dennis arrives
claiming that Citra saved him and the other followers. He attempts to
kill Jason for betraying Citra, but Citra moves in front of Jason and is
stabbed, mortally wounding her. Citra tells Jason she loves him and
begs him to not leave before she dies, with Jason sadly apologizing to
her. Dennis, shocked at what he has done, breaks down in tears over
Citra's body. Soon, Jason and his friends leave the island by boat.
Jason narrates that he can't come back from what he has done, as he
believes he's a monster and feels the anger inside him, though he also
believes that there is still somewhere inside him that's more and better
than that.
Development
In August 2010, PC Gamer reported that development of
Far Cry 3 was in "full swing" at Ubisoft Montreal.
[15] In the same month,
Game and Swedish retailer Webhallen listed the game for a 2010 release, which didn't happen.
[16] In January 2011, Ubisoft declined to comment on speculation that
Far Cry 3 would be hitting shelves in October after
Game Informer listed the game as an October arrival in its 2011 preview feature.
[17]
In February, the
Official PlayStation Magazine suggested that
the game was due for release at the end of 2011 as the following quote
suggested, "Start taking the malaria medicine in preparation: Far Cry 3
could be arriving before the end of the year."
[18] This statement was withdrawn in next month's edition where it was stated that the game would be shown on
2011's E3 and that the release date would be bumped back to 2012.
[full citation needed] In May, the CVs of a couple of stuntmen listed
Far Cry 3 as one of their previous projects.
[19]
Far Cry 3 features a sandbox editor.
[20] Furthermore, after confirmations of PC split screen on the
Far Cry 3 official site as well as content delivery service Steam, the feature was dropped days before release.
[21]
The game's writer
Jeffrey Yohalem
claimed that the intention of the game's plot was to make a statement
about "what shooting means and what it does to humanity". The game's
protagonist Jason Brody is not a trained soldier, but rather an everyman
who is forced to become a killer over the course of the game. Yohalem
claims that as a result the game examines "what happens when that guy is
put into a situation where he has to survive minute by minute and save
his friends? Will he pick up a gun and how does that effect him? [...]
This is a story about a normal guy who picks up a gun and that can't end
well".
[22]
Producer Dan Hay emphasized that the emotional "turns" in the
characters were a major theme in the game, stating that "that was the
emotional thing we wanted and when we first saw it, it was with Vaas."
Hay further commented that the game merged the systemic feel and
emotional feel from the previous two
Far Cry games in order to take the game in a "very, very surprising direction."
[9]